Friday, January 30, 2015

Two Brothers Iteration 3

Last week I spent a good amount of time working on the networking systems for the game. I integrated networking into the split screen selection system. This way players could join and see each other choose different colors and y-axis inverted over the network. I also spent some time working on the network initialization of players, sending inputs over and working on the movement of the player ships. I was getting close to a point to start showing the basic networking aspects but during yesterdays class we decided networking would not be worth it given our resources. As much as I enjoy networking I agreed with the reasons not to do it. Instead I will start to look into creating AI for the ships in the upcoming weeks.

Thursday, January 22, 2015

Two Brothers Iteration 2

This week I started working on the networking aspects. At first I had some trouble just testing the build because I do not have a controller and there are no keyboard controls. Paul said that he was going to work on adding them this week. Because of that I spent the first week getting a feel for the code base and creating the background systems for networking such as the lobby system. Given this start it seams reasonable that I will have prototype networking up and ready two weeks from now.

Friday, January 16, 2015

Two Brothers Iteration 1

This is the first week I will be working with my new team, Two Brothers. Here is a video of what they had at the end of last semester.

The first thing my team asked me to do was look into weather or not networking is reasonable. There are some definite challenges given the nature of this game. Such as important twitch movement and having trails work over the network. I'll talk with lawson and keep these things in mind to see if it is reasonable.