Saturday, May 4, 2013


Developers: Jacob Ellenberg, Devon Case, Robert Bethune, Noah Drayton, Eric Teall and Stephen Baptiste.

This is a project I did for my production class. We were grouped into teams of 5 or 6 and given 6 weeks to create a mobile game. My group consisted of 2 programmers, 2 artist, and 2 designers. We decided to make our game for the Nexus 7 because it was the most commonly owned device among are group so it would be the easiest for testing.

Bounce is a physics based game so to make our lives easier we decided to use a physics engine. The other programmers, Robert Bethune, and I decided to use Box 2D as our physics engine. This worked out really well except for the fact that comers of objects sometimes did unpredictable things.

Most of the programming in this game went smoothly. Rob and I worked really well together. For the most part we met up in the labs and programmed there. We would divide up what we needed to do at the start and help each other out if one of us got stuck on anything. This worked out well for the most part but towards the end of the project when we added some extra levels the game wouldn't work on mobile. This is likely due to the amount of memory we were requiring it to hold when loading all of the levels at the beginning of the game. We did not notice that this was happening until it was too late to fix because we were testing primarily on the PC when doing finishing touches. I learned from this that it is very important to test on mobile even after making what may seam like minor changes.